Turok: Battle of the Bionosaurs | |
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Cover art of Turok: Battle of the Bionosaurs (North American version) |
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Developer(s) | Bit Managers[1] |
Publisher(s) | Acclaim Entertainment |
Designer(s) | Ruben Gomez |
Composer(s) | Alberto Jose Gonzalez |
Series | Turok |
Platform(s) | Game Boy |
Release date(s) |
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Genre(s) | 2D action platformer |
Mode(s) | Single-player |
Rating(s) | ESRB: Kids to Adults (K-A) |
Media/distribution | 4-megabit cartridge |
Turok: Battle of the Bionosaurs is a 2D action platformer video game developed by Bit Managers for the Game Boy. It was originally released in 1997, and is part of the Turok video games franchise. It was intended to be a companion to the Nintendo 64 game Turok: Dinosaur Hunter.[2] This video game includes eight stages, has a password system, and can be played in four different languages (English, French, Spanish, and German).
Contents |
The gameplay is split into levels, each of which is in a different perspective. Level 1 is mostly side-scrolling while level 2 has a half bird's eye and half side-scrolling view. The third level is completely side-scrolling while other levels continue using this pattern.
The plot remains the same as Turok Dinosaur Hunter.
The player assumes control of Tal'Set (Turok), a Native American[3] time-traveling warrior. The mantle of Turok is passed down every generation to the eldest male. Each Turok is charged with protecting the barrier between Earth and the Lost Land,[4] a primitive world where time has no meaning.[5] The Lost Land is inhabited by a variety of creatures, from dinosaurs to aliens.[6] An evil overlord known as the Campaigner seeks an ancient artifact known as the Chronoscepter, a weapon so powerful that it was broken into pieces to prevent it from falling into the wrong hands. The Campaigner plans on using a focusing array to magnify the Chronoscepter's power, destroying the barriers that separate the ages of time and rule the universe. Turok vows to find the Chronoscepter's eight pieces and prevent the Campaigner's schemes.[7]
The game was presumably developed as a companion piece to the Nintendo 64 game Turok: Dinosaur Hunter.
There was little reception given for the game.
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